Lesson 4 Grades 6–8
Drag and shape
- Timeabout 55 minutes
- WorksheetW4 Drag test
- Rocket BuilderBeginner mode; Advanced for the extension
Worksheets (PDF) Open Rocket Builder
Standards
| Code | In plain words |
|---|---|
| MS-ETS1-2 | Evaluate competing designs with a systematic process. |
| MS-ETS1-3 | Analyze test data to find the best features of several designs. |
| 6.SP.B.4 (math) | Display data (bar graph or dot plot). |
Practice: analyzing and interpreting data. Crosscutting concept: structure and function.
I can…
- I can list what makes drag bigger: speed, frontal area, shape and roughness.
- I can run a fair test of nose shapes, changing one variable.
- I can explain the fin trade-off: stability versus drag and weight.
Words to know
- Drag air resisting motion. Double the speed and drag goes up about 4 times.
- Frontal area the size of the front, seen from the nose.
- Drag coefficient (Cd) a number for how slippery a shape is; model rockets are about 0.5–0.75.
- Trade-off improving one thing makes another worse.
Materials
Straw-rocket supplies, a squeeze-bottle launcher (bottle + straw sealed into the cap with clay), a tape measure, a kitchen scale (optional), safety glasses, W4.
Steps
1Teach10 min
Read aloudFour things make drag bigger: speed, a bigger front, a blunt shape, and roughness. Fins keep a rocket stable, but every fin adds drag and weight, so designers want fins that are just big enough. Today: change one thing at a time.
2Nose-cone test20 min
- Three identical straw rockets: flat, cone and round noses, same mass (add tape to the lighter ones).
- Same launcher, same angle. 3 trials each. Mean and bar graph on W4.
3Fin test15 min
No fins, 3 small, 3 medium, 4 large. 3 trials each. Record distance and "straight or wobbly".
4Rocket Builder5 min
Keep everything the same and change only the nose shape; build each. The score barely changes: at model-rocket speeds the fins matter far more than the nose.
5Wrap up5 min
Which design had the best features? Could you combine them?
Check for understanding
- Name three things that make drag bigger.
- A rocket goes twice as fast. How much bigger is the drag?
- Why must the three rockets weigh the same?
- Why not put huge fins on every rocket?
Answer key
- Speed, frontal area, blunt shape, roughness (any three).
- About 4 times.
- So only the nose shape changes (a fair test).
- Extra drag and weight lower the flight, and it can be over-stable and turn into the wind.
Teacher notes
- What to expect: flat noses go shortest; cone and round are often close, so small differences may be luck. More trials or a fairer launcher (a book dropped on the bottle from a set height) help.
- Extension (Advanced mode): drag = ½ × 1.2 × speed² × Cd × area. A 30 mm rocket (area ≈ 0.00071 m²), Cd 0.65 at 50 m/s: ≈ 0.7 N, about its own weight. In Advanced → Flight, set the drag coefficient to 0.5 and then 0.8, build each time and compare the predicted altitude.
- Further resources: Apogee Components' free lesson Rocket Optimization (apogeerockets.com/downloads/PDFs/58-2.pdf).
- Change one thing: the launch simulator's change-one-thing experiments fly the same rocket with one setting changed (drag coefficient, nose, fins) and compare the flights.