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Lesson 5 Grades 3–5

Be an engineer: design a stomp rocket

Worksheets (PDF) Open Rocket Builder

On this page
  1. Standards
  2. I can…
  3. Words to know
  4. Materials
  5. Steps
  6. Check for understanding
  7. Teacher notes

Standards

Code In plain words
3-5-ETS1-1 Say what a design must do (criteria) and what limits it has (constraints: materials, time, cost).
3-5-ETS1-2 Come up with more than one design and compare how well each might work.

Practice: asking questions and defining problems; designing solutions. Crosscutting concept: influence of engineering on people (engineers improve designs to meet a need).

I can…

Words to know

Materials

For each student:

For the class: a stomp-rocket launcher (a kit, or a DIY one: a 2-litre bottle, a 1 m length of 2 cm PVC pipe and duct tape), and Rocket Builder on the projector or tablets.

Steps

  1. 1Hook5 min
  2. 2Define the problem10 min
  3. 3Imagine and plan10 min
  4. 4Build15 min
  5. 5Wrap up5 min
45 minutes · learn plan hands-on wrap up

1Hook5 min

Read aloud

NASA engineers get a problem: "Build a rocket that can carry this, and land it here." Today you get a problem too.

2Define the problem10 min

Write it on the board and on E5:

Rocket Builder check (3 minutes): on the projector, show two rocket designs side by side (change only the fins, then build). Ask: Which one meets the criterion "flies straight"? How can we tell? (The score is green; the blue dot is in front of the red dot.)

3Imagine and plan10 min

The engineering design cycle: ask, imagine, plan, create, test, improve, and around again 1 Ask 2 Imagine 3 Plan 4 Create 5 Test 6 Improve
Engineers go round this loop again and again.
  1. On E5, draw two different rocket ideas. Change the fins, the nose or the length.
  2. Tick which criteria each one might meet. Pick one. Write why.

4Build15 min

A stomp rocket launcher: stomp on the empty 2-litre bottle and the air rushes up the pipe and pushes the paper rocket off the end stomp!air rocketpipebottle paper + 3 fins about 1 m of 2 cm pipe
The stomp launcher: stomp on the bottle and the air shoots up the pipe into the rocket.
1Rollpaper around the pipe2Nosetwist and tape airtight3Finscut from the index cardcut 34Namewrite it, then testZOE
Building a stomp rocket.
  1. Roll the paper around the tube and tape it. Close the top into a nose and tape it airtight.
  2. Cut fins from the index card. Tape them on evenly.
  3. Write your name on it. Testing is next lesson!

5Wrap up5 min

Pairs share: What did you pick, and why?

Check for understanding

  1. What is the difference between a criterion and a constraint?
  2. Name one constraint in today's challenge.
  3. Why do engineers draw more than one idea?
Answer key
  1. A criterion is what the design must do; a constraint is a limit you must work within.
  2. 1 sheet of paper, 1 index card, 50 cm of tape, or 15 minutes.
  3. So they can compare and pick the one most likely to meet the criteria.

Teacher notes

  • Target zone: mark a zone with cones about 5–10 m from the launcher. Adjust to your space.
  • Grade 3: give a fin template and let students choose between 2 shapes. Grade 5: let students add their own criterion (for example "goes higher than the basketball hoop").
  • Rocket Builder as a class tool: in Beginner mode it takes a few seconds per build. Have one student "drive" on the projector while the class decides what to change. On tablets, groups can build their own; no account or download is needed.
  • No downloads or printing for this age group. Rocket Builder's printed rockets fly on real motors, which are rated 12+.
  • DIY stomp launcher: tape the PVC pipe into the bottle's mouth airtight. Students stomp on the bottle; the air shoots up the pipe and launches the paper rocket.
stomp!the rocket shoots upABDC
The stomp launcher. A 2-litre bottle · B pipe · C paper rocket slid over the pipe · D duct tape, airtight.
  • Class codes (optional): sign in and make a class code at rocket.quiverdesignworks.net/classes. Groups on tablets hand in their Rocket Builder design with the code and a nickname (no student accounts), and you see every design in one list for the class discussion.

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