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Lesson 6 Grades 3–5

Test it, fix it: fair tests and improvements

Worksheets (PDF) Open Rocket Builder

On this page
  1. Standards
  2. I can…
  3. Words to know
  4. Materials
  5. Steps
  6. Check for understanding
  7. Teacher notes

Standards

Code In plain words
3-5-ETS1-3 Run fair tests to find where a model fails and what to improve.
3-5-ETS1-2 Compare designs by how well they meet the criteria.

Practice: planning and carrying out investigations. Crosscutting concept: cause and effect.

I can…

Words to know

Materials

Steps

  1. 1Hook5 min
  2. 2Plan a fair test5 min
  3. 3Test15 min
  4. 4Improve and retest15 min
  5. 5Wrap up5 min
45 minutes · learn plan hands-on wrap up

1Hook5 min

Read aloud

Real engineers almost never get it right the first time. They test, find what failed, fix it and test again. That loop is how all rockets get better.

2Plan a fair test5 min

stomp!the rocket shoots upABDC
The stomp launcher. A 2-litre bottle · B pipe · C paper rocket slid over the pipe · D duct tape, airtight.

Agree as a class: the same launcher, the same stomper, the same kind of stomp (a "one-foot jump"), and the rocket always starts at the bottom of the pipe.

3Test15 min

Test, improve, retest: try 1 wobbles and lands short; change one thing (3 fins to 4 fins); try 2 flies straight into the target zone 05 m try 1try 2 wobbly changeone thing 3 fins4 fins
A fair test: change one thing, launch, measure, then improve and test again.
  1. Glasses on. Everyone stands behind the line.
  2. Countdown: "3, 2, 1, launch!" The stomper stomps only on "launch!"
  3. On E6, tick what happened: straight or wobbly, in the zone or not, still works or broken.
  4. Each rocket flies 2 times.

4Improve and retest15 min

  1. Look at your ticks. Circle the failure point on your drawing (fins loose? nose leaked? too heavy?).
  2. Change one thing to fix it.
  3. Fly 2 more times. Did it help?

5Wrap up5 min

Share one fix that worked. Make a class list: "Things that make paper rockets fly better."

Check for understanding

  1. Why should the stomp be the same each time?
  2. A rocket's nose came open and air leaked out. What is the failure point? How would you fix it?
  3. You changed the fins and the nose at the same time, and it flew better. Do you know which change helped?
Answer key
  1. So the only difference is the rocket, and the test is fair.
  2. The nose. Fold and tape it shut so it is airtight.
  3. No. Change one thing at a time to know.

Teacher notes

  • What to expect: common failures are leaky noses, crooked or floppy fins, and fins taped too high up the body. A rocket that tumbles usually needs bigger fins or fins farther back.
  • Grade 3: focus on "what broke and how did you fix it". Grade 5: record the landing distance and compare before and after.
  • Safety: glasses on; only the stomper goes near the launcher; nobody stands in front of or over the pipe; fetch rockets only on "clear".
  • Rocket Builder link (optional): the app does the same thing on screen: change one thing, build, check the score. Show students that engineers test on a computer model before they build.
  • Keep the improved rockets for Lesson 8 (launch day).
  • Change one thing, on screen: the launch simulator's change-one-thing experiments fly the same rocket twice with one setting changed. It's a quick way to show a fair test on the projector.

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